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Fixing Bad UX Designs

You're reading from   Fixing Bad UX Designs Master proven approaches, tools, and techniques to make your user experience great again

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Product type Paperback
Published in Feb 2018
Publisher
ISBN-13 9781787120556
Length 348 pages
Edition 1st Edition
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Author (1):
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Lisandra Maioli Lisandra Maioli
Author Profile Icon Lisandra Maioli
Lisandra Maioli
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Table of Contents (14) Chapters Close

Preface 1. Understanding UX and its Importance 2. Identifying UX Issues – UX Methodologies FREE CHAPTER 3. Exploring Potential UX Solutions 4. Increasing Conversion with UX 5. Using UI and Content for Better Communication 6. Considering Accessibility As Part of the UX 7. Improving Physical Experiences 8. Improving IA for Better Navigation 9. Prototyping and Validating UX Solutions 10. Implementing UX Solutions 11. Measuring UX Solutions 12. Keeping Up to Date 13. Other Books You May Enjoy

Metrics and KPI's

The interesting thing is that having all the stakeholders' support and collaboration can also accelerate the UX process, and consequently determine the success of the project. To be able to measure it, you will need to define the metrics and KPIs with the stakeholders in order to demonstrate the results, bringing us back to the matter of how we show the ROI of the UX.

The KPI's (key performance indicators), or ways to measure performance, will help you to demonstrate the success of all the UX issues that were fixed or changed. They can be different indicators and come from different sources, such as user research (usability testing, surveys, structured interviews, heuristic evaluations, card sorting, heat maps, A/B tests, and so on) and/or analytics, as soon as task success rate, time on task, page views, clicks, taps, and so on:

An example of an A/B test result

You should also consider more business-focused goals and indicators, which means any user touchpoint, such as customer acquisition cost, which is a growth MKT metric; average ticket, which can be impacted by increasing the conversion rate; and also sales data, churn rate, lead generation stats, active users, support calls, basket abandonment, subscribers, returning visitors, and so on:

The online tool Loop11.com lets you make remote and unmoderated user testing

Besides it being important to define KPI's that you will be able to measure, you should also create a framework to track all these metrics. For example, you can create a framework for defining tasks, users, and metrics, and then measure before and after making changes:

Framework to evaluate and improve the user experience presented by Jeff Sauro on his blog post for MeasuringU

To be able to define these metrics, you will need to understand the company's business goals, direction, and objectives. Having these definitions will help you to align the project objectives to the UX strategy and focus on what you should fix to help the company reach these goals.

It is important to keep in mind that designing an effective user experience requires an understanding of the needs of both the business and users in order to designing a solution that meets them. By understanding the business goals and user needs, it will help you to find exactly what you should fix on the bad UX design (which is what we will see in the following chapters):

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