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Extending Unity with Editor Scripting

You're reading from   Extending Unity with Editor Scripting Put Unity to use for your video games by creating your own custom tools with editor scripting

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Length 268 pages
Edition 1st Edition
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Author (1):
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Angelo R Tadres Bustamante Angelo R Tadres Bustamante
Author Profile Icon Angelo R Tadres Bustamante
Angelo R Tadres Bustamante
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View FREE CHAPTER 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Distributing your video game using AppBlade

In this section, you will learn how to integrate with AppBlade to our pipeline to distribute Android builds.

AppBlade is a platform for mobile application distribution, simplifying how you share your mobile applications or video games with your team and testers. Using the application available on Google Play and the AppStore, you can install and run your builds directly in your phone.

Creating an AppBlade account

The first thing to do is to create a new account on the AppBlade website. Open your favorite browser and go to http://appblade.com. There are several pricing alternatives, but the one we will use is Indie, which allows us to have 25 devices registered for free before we start paying $1 per additional device:

Creating an AppBlade account

Click on the Sign up link and follow the steps to create an account. Appblade will ask you to confirm your e-mail before you continue, as soon as you are ready, you will see the main page. Click on the New Project button:

Creating an AppBlade account

Here you need...

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