Summary
In this chapter, we enriched the user experience by adding animated hands and unique functionalities such as running, jumping, and crouching. This is just the start of the possibilities for interaction and movement within your virtual worlds. We’ve also developed an interactive environment by adding functions to toggle between the ray interactors and direct interactors. This opens up a world of actions and reactions within our VR universe. These additions set the groundwork for you to explore and implement even more complex interactions at your own pace. In the next chapter, we’ll explore various ways to interact with elements within our virtual world, from triggering animations to play to teleporting from one area of the VR world to another.