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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Preface

Dynamic Story Scripting with the ink Scripting Language teaches you an easy-to-learn narrative scripting language. Instead of needing to build an entirely new system for every project, ink allows authors to create story-driven content using a robust markup language designed for simple and advanced narrative experiences alike. Combined with the ink Unity Integration plugin, authors can work with developers to write all their story content in one language, ink, and access its variables, call functions, or move between sections of a story using code in Unity.

In this book, we will start with the ink itself. The first five chapters will walk you through how ink understands stories, manages the flow, the movement between sections of a story, and how to store and manipulate different values within a story. This will lead directly into the middle four chapters, which cover how to use the ink Unity Integration plugin and the application programming interface it provides to communicate between ink stories and Unity projects.

Finally, the last three chapters will highlight three common use cases. We will start with creating a dialogue system and review some approaches to handling data when using ink and Unity. Next, we examine how to create an advanced quest tracking system where each ink story contains a quest, but Unity is used to track values between them. The last use case will review some common terms and patterns across ink and Unity to help developers get started using procedural storytelling in their projects.

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