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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Introducing 3D programming with FMX

3D programming is one of the most difficult areas to master as a developer. It involves a specific understanding of the geometric rules applied and also of the many techniques used to conveniently implement 3D graphics in computer software.

In this section, we will consider the main approaches to the 3D programming of applications and how FMX supports the typical use cases.

Adding a third dimension means to step outside of the classic and comfy computer programming environment. It generally also means having to deal with an augmented number of objects to render, easily paving the way to performance issues.

Over the years, computer graphics have evolved a lot toward 3D capabilities. Nowadays 3D-enabled GPUs and video hardware are almost ubiquitous and not only found in top-level expensive equipment. At the same time, many different approaches to 3D graphics programming have arisen.

Once again, the problem we are trying to address is not how to build...

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