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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action – starting Sandbox and testing your UIElement


Let's follow a few simple steps:

  1. Start Sandbox. You don't have to load a level. Once Sandbox is started you can start the UI Emulator via View | Open View Pane | UI Emulator.

    Note

    On the left-hand side, you'll find the Objects panel. Here you can browse all your UIElements, UIActions, and UIEventSystems. There is also a tab for settings. For example, if you don't want to see the debug info in the upper-left corner of UI Preview (frame rate and so on), you can go to the Settings tab in the left panel, and click twice on the display info checkbox. On the right-hand side, you will find the Emulation panel. With this panel we can call functions on our Flash asset, set variables, and much more. This panel is dynamic, so later we will see how you can attach your functions to this panel to call them.

  2. But let's start with the Objects panel first. Click on the Elements button. A list of all UIElements should appear.

  3. If you double-click on one...

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