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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action – creating a simple interactive menu


Follow the given steps:

  1. First of all, we need a simple graphic for the buttons. As you already know my programming art style, I have created three very simple images in Adobe Photoshop.

  2. Now, start Flash and create a new ActionScript 2.0 project. Import the three PNGs for the buttons. Create a new movieclip in the library (right-click in Library) and call it something like MyButton.

  3. Open the MyButton movieclip and create three keyframes. Place button_out.png into the first keyframe, button_over.png into the second keyframe, and button_down.png into the third keyframe. Now click on each keyframe and type in the label names—out for the first, over for the second, and down for the third keyframe (you can define the label name in the PROPERTIES panel if you click on a keyframe).

  4. Create a new layer, and add a dynamic textbox to it. Give it the instance name btnText. Make sure you embed the font (Lowercase and Uppercase). It is also important to...

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