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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Improving your sky with clouds


Clouds are just one example of the various object types and features supported in CryENGINE 3.

Getting ready

You should have the level live_create_small open.

How to do it...

Let's use the different cloud entities available to us to populate our sky with:

  1. Drag a Cloud entity into the level.

  2. Place it at above 1000 meters (Z value = 1000).

  3. Make sure that the Cloud entity is selected, so that its properties are displayed in the RollupBar, then click the MTL <No Custom Material> icon.

  4. This opens the Material Editor, where you can select the the desired Cloud Material. Make sure that the Common.Cloud Shader is selected in the Material settings.

  5. Scale it by selecting the Scale tool from the Toolbar, making sure to select all three axes.

  6. In order to enable cloud movement, set the AutoMove property to True and set a fade distance to 100 to make them fade in when they reach the edge of the box in which they are moving.

  7. Then, you need to define how big the box (SpaceLoopBox...

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