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Cross-Platform UIs with Flutter

You're reading from   Cross-Platform UIs with Flutter Unlock the ability to create native multiplatform UIs using a single code base with Flutter 3

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801810494
Length 260 pages
Edition 1st Edition
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Authors (2):
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Ryan Edge Ryan Edge
Author Profile Icon Ryan Edge
Ryan Edge
Alberto Miola Alberto Miola
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Alberto Miola
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Table of Contents (12) Chapters Close

Preface 1. Building a Counter App with History Tracking to Establish Fundamentals 2. Building a Race Standings App FREE CHAPTER 3. Building a Todo Application Using Inherited Widgets and Provider 4. Building a Native Settings Application Using Material and Cupertino Widgets 5. Exploring Navigation and Routing with a Hacker News Clone 6. Building a Simple Contact Application with Forms and Gesturess 7. Building an Animated Excuses Application 8. Build an Adaptive, Responsive Note-Taking Application with Flutter and Dart Frog 9. Writing Tests and Setting Up GitHub Actions 10. Index 11. Other Books You May Enjoy

Summary

In this chapter, we learned that Flutter has three trees to efficiently paint the UI. The widget tree is used to configure the underlying Element object. The element tree manages the widget life cycle, holds its state (if any), and much more. It’s good at comparing because it detects changes and updates or recreates the render object behind. The render object tree is used to paint the UI and handle gestures and does the low-level work.

With this information, we have built a simple but efficient counter app that keeps a small history of increased values. We have learned about the importance of constant constructors and saw a very effective technique to manually cache widgets. We could say that the more constant constructors we can use, the better.

In the last section, the app has been improved even more with the usage of an inherited widget that lifted the state up and allowed for more constant constructors.

The next chapter is about techniques to build UIs in...

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