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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Understanding kernel modules

Kernel modules must satisfy certain requirements imposed by the operating system, and so it is quite unreasonable to try to write a kernel module in an application-oriented programming language, such as Java or JavaScript. Usually, kernel modules are only written in assembly language or in C, and sometimes in C++. However, Rust is designed to be a system programming language, and so it is actually possible to write kernel-loadable modules in Rust.

While Rust is usually a portable programming language—the same source code can be recompiled for different CPU architectures and for different operating systems—this is not the case for kernel modules. A specific kernel module must be designed and implemented for a specific operating system. In addition, a specific machine architecture must usually be targeted, although the core logic can be architecture-independent. So, the examples in this chapter will only target the Linux operating system and the...

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