Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

Arrow left icon
Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Summary

In this chapter, we first defined an extremely simple toy machine language, and then a slightly more complex one to experiment with techniques of machine language manipulation.

The first machine language defined assumes that memory is just a sequence of 16-bit words and that any instruction is composed of two parts of one word each—an opcode and an operand. The second machine language assumes that memory is a sequence of bytes and some instructions can manipulate single bytes, while other instructions can manipulate whole words.

This introduced the endianness issue, which concerns how to interpret two consecutive bytes as a word. As an example, the sieve of Eratosthenes algorithm was first written in Rust and then translated into both machine languages.

For the first machine language, an interpreter was written without using any external library. It was used to first interpret a small number conversion program (word_machine_convert) and then the more complex sieve algorithm...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime