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Creating Cross-Platform C# Applications with Uno Platform

You're reading from   Creating Cross-Platform C# Applications with Uno Platform Build apps with C# and XAML that run on Windows, macOS, iOS, Android, and WebAssembly

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781801078498
Length 258 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Marcel Alexander Wagner Marcel Alexander Wagner
Author Profile Icon Marcel Alexander Wagner
Marcel Alexander Wagner
Matt Lacey Matt Lacey
Author Profile Icon Matt Lacey
Matt Lacey
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Toc

Table of Contents (13) Chapters Close

Preface 1. Section 1: Getting to Know Uno Platform
2. Chapter 1: Introducing Uno Platform FREE CHAPTER 3. Chapter 2: Writing Your First Uno Platform App 4. Section 2: Writing and Developing Uno Platform Apps
5. Chapter 3: Working with Forms and Data 6. Chapter 4: Mobilizing Your App 7. Chapter 5: Making Your App Ready for the Real World 8. Chapter 6: Displaying Data in Charts and with Custom 2D Graphics 9. Section 3: Test, Deploy, and Contribute
10. Chapter 7: Testing Your Apps 11. Chapter 8: Deploying Your Apps and Going Further 12. Other Books You May Enjoy

What this book covers

Chapter 1, Introducing Uno Platform, introduces the Uno Platform, explaining what it is designed for and when to use it. After this, the chapter will cover how to set up the development machine and install the necessary tools.

Chapter 2, Writing Your First Uno Platform App, walks through creating your first Uno Platform app and covers the app's structure. By the end of this chapter, you will have written a small Uno Platform app that can be run on different platforms and display content based on the OS the app is running on.

Chapter 3, Working with Forms and Data, walks you through developing a data-focused line-of-business app for the fictional company UnoBookRail. The chapter covers displaying data, providing input validation on forms, and exporting data to PDF.

Chapter 4, Mobilizing Your App, introduces you to developing mobile apps using Uno Platform. In addition to that, the chapter covers working with remote data on devices with unstable internet connections, styling the app based on the platform it is running on, and using device capabilities such as the camera.

Chapter 5, Making Your App Ready for the Real World, covers writing a mobile app that is aimed at external customers. As part of this, it covers persisting data locally on the device, localizing your app, and writing an accessible app with Uno Platform.

Chapter 6, Displaying Data in Charts and with Custom 2D Graphics, explores displaying graphs and charts in an Uno Platform app. The chapter covers using libraries such as SyncFusion and creating custom graphics using SkiaSharp. Lastly, the chapter covers writing a UI that responds to changes in screen size.

Chapter 7, Testing Your Apps, introduces you to UI testing with Uno.UITest. In addition, this chapter covers writing automated UI tests with WinAppDriver, writing unit tests for the Windows 10 version of the app, and testing the app for accessibility.

Chapter 8, Deploying Your Apps and Going Further, walks you through bringing your Xamarin.Forms app to the web with Uno Platform and deploying WASM Uno Platform apps to Azure. After this, the chapter covers deploying an Uno Platform app and joining the Uno Platform community.

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