Chapter 9. Our Final Moments
We've now reached the final chapter of this book, but we still have some final things to learn before we depart. In this chapter, we'll see the core skills we've learned in Construct Classic, and then go on to learning smaller skills we may need in future games.
In this chapter, we shall:
Take a look at everything we've learned
Look ahead to where we can go with our games
Learn some final tips and tricks to use in our future games
So let's get on with it.
What we've learned
Things really sped up as we came to making our last game. Let's slow down to look at all the things we've learned throughout the book.
Chapter 1, the basics of the Construct Classic editor
We started our journey by learning our way around the Construct Classic editor. This let us move into the future topics quickly while also introducing us to the main game object type, the Sprite.
Chapter 2, our first game, MyPlatformer
After learning the basics of the editor, we were able to learn the skills necessary...