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CMake Best Practices

You're reading from   CMake Best Practices Upgrade your C++ builds with CMake for maximum efficiency and scalability

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Product type Paperback
Published in Aug 2024
Publisher Packt
ISBN-13 9781835880647
Length 356 pages
Edition 2nd Edition
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Authors (2):
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Mustafa Kemal Gilor Mustafa Kemal Gilor
Author Profile Icon Mustafa Kemal Gilor
Mustafa Kemal Gilor
Dominik Berner Dominik Berner
Author Profile Icon Dominik Berner
Dominik Berner
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Table of Contents (22) Chapters Close

Preface 1. Part 1 – The Basics FREE CHAPTER
2. Chapter 1: Kickstarting CMake 3. Chapter 2: Accessing CMake in the Best Ways 4. Chapter 3: Creating a CMake Project 5. Part 2 – Practical CMake – Getting Your Hands Dirty with CMake
6. Chapter 4: Packaging, Deploying, and Installing a CMake Project 7. Chapter 5: Integrating Third-Party Libraries and Dependency Management 8. Chapter 6: Automatically Generating Documentation 9. Chapter 7: Seamlessly Integrating Code Quality Tools with CMake 10. Chapter 8: Executing Custom Tasks with CMake 11. Chapter 9: Creating Reproducible Build Environments 12. Chapter 10: Handling Distributed Repositories and Dependencies in a Super-Build 13. Chapter 11: Creating Software for Apple Systems 14. Part 3 – Mastering the Details
15. Chapter 12: Cross-Platform-Compiling Custom Toolchains 16. Chapter 13: Reusing CMake Code 17. Chapter 14: Optimizing and Maintaining CMake Projects 18. Chapter 15: Migrating to CMake 19. Index 20. Other Books You May Enjoy Appendix: Contributing to CMake and Further Reading Material

Getting the dependencies as source code

There are several ways to get dependencies as sources into your project. A relatively straightforward but dangerous way is to manually download or clone them into a subfolder inside your project and then add this folder with add_subdirectory. While this works and is fast, it quickly becomes tedious and hard to maintain. So, this should be automated as soon as possible.

The practice of downloading and integrating a copy of third-party software directly into a product is called vendoring. While it has the advantage that it often makes building software easy, it creates issues with packaging libraries. Vendoring is avoided by either using a package manager or by installing third-party software into a location on your system.

Downloading dependencies as the source using pure CMake

At the base of getting external content is the CMake ExternalProject module and the more sophisticated FetchContent module, which is built on ExternalProject...

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