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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Importing a new 3D model

In this section, you will learn how to import a 3D model into Unreal Engine 5. You can import different types of 3D assets, the most common being .fbx and .obj files.

3D assets need to have three prerequisites to be correctly imported into Unreal Engine and ensure the best visual quality and usability. These are as follows:

  • UV map: Your model needs to have clear and non-overlapping UV maps to avoid textures and lighting issues. We can’t go through UV mapping techniques in this book, but you can read about creating UVs inside Blender at the following link: https://www.youtube.com/watch?v=Y7M-B6xnaEM. UV mapping is generally a 3D modeler’s task. Today, most of the 3D models you can download from an online library have good UVs. All the assets coming from Unreal Engine Marketplace have no UV issues, and it is the same for the Megascans Library (we will talk about that in Chapter 8).
  • Smoothing groups: You need to assign smoothing groups...
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