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Cinder Creative Coding Cookbook

You're reading from   Cinder Creative Coding Cookbook If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849518703
Length 352 pages
Edition 1st Edition
Tools
Concepts
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Toc

Table of Contents (19) Chapters Close

Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started 2. Preparing for Development FREE CHAPTER 3. Using Image Processing Techniques 4. Using Multimedia Content 5. Building Particle Systems 6. Rendering and Texturing Particle Systems 7. Using 2D Graphics 8. Using 3D Graphics 9. Adding Animation 10. Interacting with the User 11. Sensing and Tracking Input from the Camera 12. Using Audio Input and Output Index

Creating a height map from an image


In this recipe, we will learn how to create a point cloud based on an image selected by the user. We will create a grid of points where each point will correspond to a pixel. The x and y coordinates of each point will be equal to the pixel's position on the image, and the z coordinate will be calculated based on its color.

Getting ready

Include the necessary files to work with OpenGL, image surfaces, VBO meshes, and loading images.

Add the following code to the top of the source file:

#include "cinder/gl/gl.h"
#include "cinder/Surface.h"
#include "cinder/gl/Vbo.h"
#include "cinder/MayaCamUI.h"
#include "cinder/ImageIo.h"

Also, add the following using statements:

using namespace ci;
using namespace ci::app;
using namespace std;

How to do it…

We will learn how to read pixel values from an image and create a point cloud.

  1. Declare ci::Surface32f to store the image pixels, ci::gl::VboMesh that we will use as the point cloud, and ci::MayaCamUI for easy rotation of our...

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