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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Vertex color lighting material and shaders


This next topic gets a bit complicated. We're going to write new vertex and fragment shaders that handle lighting and write a corresponding class extending Material that makes use of them. Don't worry though, we've already done this once before. We're just going to actually explain it this time.

Let's dive right into it. Locate the res/raw/ folder. Then, for each file, right-click on it, and go to New | File to create new files.

File: res/raw/vertex_color_lighting_vertex.shader

uniform mat4 u_Model;
uniform mat4 u_MVP;
uniform mat4 u_MVMatrix;
uniform vec3 u_LightPos;

attribute vec4 a_Position;
attribute vec4 a_Color;
attribute vec3 a_Normal;

varying vec4 v_Color;

const float ONE = 1.0;
const float COEFF = 0.00001;

void main() {
    vec3 modelViewVertex = vec3(u_MVMatrix * a_Position);
    vec3 modelViewNormal = vec3(u_MVMatrix * vec4(a_Normal, 0.0));

    float distance = length(u_LightPos - modelViewVertex);
    vec3 lightVector = normalize...
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