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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Introduction

The following diagram shows the main concepts of OOP (Object-oriented programming). Let us consider that we need to make a car racing game. So, a car is made up of an engine, wheels, chassis, and so on. All these parts can be considered as individual components, which can be used for other cars as well. Similarly, every car's engine can be different and so we can add different functionalities, states, and properties to each individual component.

All this can be achieved through object-oriented programming:

Introduction

We need to use an object-oriented system in any design that consists of states and behaviors. Let us consider a game like Space Invaders. The game consists of two main characters, the player ship and the enemy. There is also a boss, but that is just an advanced version of the enemy. The player ship can have different states such as alive, idle, moving, attack, and dead. It also has a few behaviors, such as left/right movement, single shoot/burst shoot/missile. Similarly...

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