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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts FREE CHAPTER 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

To get the most out of this book

The book is designed to be read from the start, chapter by chapter. If you have prior knowledge of the contents of a chapter, then please feel free to skip ahead instead.

It is good to have some prior programming experience with C++, but if not, then there is a chapter on C++ programming, which covers the basics. No prior knowledge of graphics programming is assumed.

To run OpenGL and Vulkan projects, make sure your hardware supports the current version of the API. The book uses OpenGL 4.5 and Vulkan 1.1. Most GPU vendors support OpenGL and Vulkan, but for a full list of supported GPUs, please refer to the GPU manufacturer or to the wiki, at https://en.wikipedia.org/wiki/Vulkan_(API).

Download the example code files

You can download the example code files for this book from your account at www.packt.com. If you purchased this book elsewhere, you can visit www.packtpub.com/support and register to have the files emailed directly to you.

You can download the code files by following these steps:

  1. Log in or register at www.packt.com.
  2. Select the Support tab.
  3. Click on Code Downloads.
  4. Enter the name of the book in the Search box and follow the onscreen instructions.

Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:

  • WinRAR/7-Zip for Windows
  • Zipeg/iZip/UnRarX for Mac
  • 7-Zip/PeaZip for Linux

The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/CPP-Game-Development-By-ExampleIn case there's an update to the code, it will be updated on the existing GitHub repository.

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Here, the printing of Hello, World is tasked to the main function."

A block of code is set as follows:

#include <iostream>
// Program prints out "Hello, World" to screen
int main()
{
std::cout<< "Hello, World."<<std::endl;
return 0;
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

int main() {
//init game objects
while (window.isOpen()) {
// Handle Keyboard events
// Update Game Objects in the scene
window.clear(sf::Color::Red);
// Render Game Objects
window.display();
}
return 0;
}

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "In Input and under Linker, type the following .lib files."

Warnings or important notes appear like this.
Tips and tricks appear like this.
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