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C++ Game Animation Programming

You're reading from   C++ Game Animation Programming Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803246529
Length 480 pages
Edition 2nd Edition
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Authors (2):
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Gabor Szauer Gabor Szauer
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Gabor Szauer
Michael Dunsky Michael Dunsky
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Michael Dunsky
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Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1:Building a Graphics Renderer
2. Chapter 1: Creating the Game Window FREE CHAPTER 3. Chapter 2: Building an OpenGL 4 Renderer 4. Chapter 3: Building a Vulkan Renderer 5. Chapter 4: Working with Shaders 6. Chapter 5: Adding Dear ImGui to Show Valuable Information 7. Part 2: Mathematics Roundup
8. Chapter 6: Understanding Vector and Matrix 9. Chapter 7: A Primer on Quaternions and Splines 10. Part 3: Working with Models and Animations
11. Chapter 8: Loading Models in the glTF Format 12. Chapter 9: The Model Skeleton and Skin 13. Chapter 10: About Poses, Frames, and Clips 14. Chapter 11: Blending between Animations 15. Part 4: Advancing Your Code to the Next Level
16. Chapter 12: Cleaning Up the User Interface 17. Chapter 13: Implementing Inverse Kinematics 18. Chapter 14: Creating Instanced Crowds 19. Chapter 15: Measuring Performance and Optimizing the Code 20. Index 21. Other Books You May Enjoy

Creating combo boxes and radio buttons

ImGui has two different widget variants that allow you to select an element from a list of options – list boxes and combo boxes.

A list box usually displays a configurable number of list elements on the screen, using a larger amount of screen space compared to a combo box. In contrast, the combo box only shows a preview of the currently selected list element and unfolds to enable the user to select an element. On the left-hand side in Figure 12.1, you can see a list box, which is permanently shown with a configurable height. A combo box is initially drawn as a folded single line, as shown in the middle of Figure 12.1, and is only expanded upon user interaction. An expanded combo box can be seen in Figure 12.1 on the right-hand side:

Figure 12.1: A list box (left), a folded combo box (middle), and an expanded combo box (right)

Figure 12.1: A list box (left), a folded combo box (middle), and an expanded combo box (right)

We will use the combo box in our example code, as the single-line display avoids...

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