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Building your First Mobile Game using XNA 4.0

You're reading from   Building your First Mobile Game using XNA 4.0 A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849687744
Length 158 pages
Edition 1st Edition
Languages
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Authors (2):
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Thomas Goussaert Thomas Goussaert
Author Profile Icon Thomas Goussaert
Thomas Goussaert
Brecht Kets Brecht Kets
Author Profile Icon Brecht Kets
Brecht Kets
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Toc

Chapter 4. Input

In the previous chapters, we've covered graphics, drawing 2D sprites, and 3D models. By doing this we can make pretty visualizations and simulations, but games need interaction with the user. Therefore we need to handle input from the user.

In this chapter, we will cover the various input possibilities:

  • Keyboard

  • Accelerometer

  • Touch

  • Gestures

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