Summary
In this chapter, we learned how to apply advanced graphical effects to our game to make the game look much better. We added particle effects to make the coins and enemies explode when collided with and added some nice shadow effects behind our player, enemies, and coins.
In the next chapter, we are going to discuss how to make our player and enemies appear more intelligent by adding game Artificial Intelligence (AI) to them.
We will change the behavior of the enemies – instead of us attacking them, they will attack us! The enemies will chase George when he gets too near to them and will still explode when they hit us, but we will add a health value to George that will decrease if we collide with an exploding enemy. Also, the enemies will only chase if they are facing and can see George and are within a certain distance.
Plus, we will add some further obstacles to our game and show you how to use pathfinding to make sure George walks around obstacles in our game...