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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Summary

In this chapter, we learned how to apply advanced graphical effects to our game to make the game look much better. We added particle effects to make the coins and enemies explode when collided with and added some nice shadow effects behind our player, enemies, and coins.

In the next chapter, we are going to discuss how to make our player and enemies appear more intelligent by adding game Artificial Intelligence (AI) to them.

We will change the behavior of the enemies – instead of us attacking them, they will attack us! The enemies will chase George when he gets too near to them and will still explode when they hit us, but we will add a health value to George that will decrease if we collide with an exploding enemy. Also, the enemies will only chase if they are facing and can see George and are within a certain distance.

Plus, we will add some further obstacles to our game and show you how to use pathfinding to make sure George walks around obstacles in our game...

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