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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Monetizing your game

Once you have developed your own game, you may want to try to make some money from the game. There are a few ways to do this, depending on the platforms you wish to support. But in this section, we will focus on the three most common ways so that you can decide what is best for you, as there are pros and cons to each way.

The three main ways to monetize your game are as follows:

  • Adverts
  • In-app purchases
  • Purchase

In the following subsections, we will discuss each of these options.

Adverts

There are many advert providers, and each provides its own libraries for Flutter. The recommended one for mobile is Google's own Mobile Ads SDK, which Google provides an official library for. This is easy to integrate, and you will make money by showing adverts to the players within your game.

Be aware that overuse of adverts will annoy players, so please try and think of the experience the user will get while playing the game to try and...

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