The first goal for our enemy will be to get it to navigate between points that we create on the map. To accomplish this, we'll need to create points on the map that the enemy will navigate to, and then we need to set up the behavior that will cause the enemy to move to each of the points in a cycle.
Creating navigation behavior
Setting up patrol points
Let's start by creating the path we want the AI to patrol. While you're still in the Level Editor, look at the Modes panel. With the Place tab selected, click on All Classes and drag a Target Point object onto the area of the map that you would like for the enemy to start the patrol from. Now, look at the World Outliner panel and click on the folder icon with...