Summary
In this chapter, we learned how to store values in the variables of a Blueprint and how to use actions to define the response of a Blueprint to an event. After that, we saw how to create expressions with operators and organize our script with macros and functions. These are the key elements needed to define how a Blueprint should act within a game.
In the next chapter, we'll learn about the Gameplay Framework, which is a group of classes with common functionality used in game development.