Chapter 16: Introduction to VR Development
This chapter explains several Virtual Reality (VR) concepts and explores the VR template. As VR headsets are becoming more affordable, the number of users is increasing fast. Therefore, the demand for VR games and business applications is rising as well. We will focus on the Blueprints of the VR template. This will be another opportunity to see Blueprint nodes being used in practice. You will be able to use some Blueprint concepts from this chapter in several other types of projects, so this is a useful chapter even if you do not have a VR headset.
In this chapter, we will analyze the functionality of the VRPawn Blueprint of the VR template. We will explain how to create objects that can be grabbed by the player using motion controllers, and we will learn about the Blueprint functions used to implement teleportation and how to use interfaces for Blueprint Communication. We will also see how the menu works in the VR template.
These are...