Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D By Example.

You're reading from   Blender 3D By Example. A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

Arrow left icon
Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Length 658 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Oscar Baechler Oscar Baechler
Author Profile Icon Oscar Baechler
Oscar Baechler
Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow FREE CHAPTER 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Summary

While kitbashing a kitchen together, we've explored a number of new methods to reach your project's goals. Modifiers and curves expanded our modeling toolkit, providing flexible ways to create assets. Add-ons gave access to both new workflows and quick asset generation, and by appending and linking across files, multiple Blender projects can be combined. Next, we'll create materials for our kitchen objects while looking at Blender's node editor.

Our kitchen is lacking two major components right now, which are materials and textures. Everything has the default gray material, so it doesn't look as pretty as it should for a final result. Materials will make wood look like wood, metal look like metal, and all of the other objects look the way they are supposed to. In the next chapter, we'll construct the materials that we'll use for our kitchen...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime