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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — creating the red image for the left eye


You will now use the Node Editor to create the red channel which shows what the left camera recorded and what your left eye will see:

  1. Open a new file in Blender.

  2. In the Dimensions subpanel of the Properties window, set the Resolution: to X: 512, Y: 512, and 100%. Set the Frame Range: End: to 64. Click the Frame Rate: button. Select Custom from the drop-down menu. Set the FPS: to 12.

  3. In the top Blender window header, in the seventh button from the left, just to the right of Default, select the button with the three boxes and choose Compositing from the drop-down menu.

  4. There are three windows, the Node Editor window on the top, the UV/Image Editor on the lower left, and the 3D View on the lower right as shown in the following screenshot:

  5. In the Node Editor window header, look at the three graphic buttons just to the right of the word Node. They select which Node tree type is active. Make sure the right most of the three buttons are highlighted...

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