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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — preparing to adjust falloff


Now you are going to prepare a scene to investigate falloff from a light:

  1. Open the file 6907_11_light test rig_Sintel.blend from your download pack.

  2. Select Sintel with theRMB.

  3. In the Properties window header, select the Object Modifiers button, it is the seventh button from the left with the wrench on it.

  4. In the Modifiers subpanel, select Add Modifier and choose Array from the menu.

  5. In the Array Modifier subpanel set the Relative Offset to X: 0.000, Y: 1.300, and Z: 0.000.

  6. Set the Count value to 7.

  7. Select the camera with theRMB.

  8. Press G, X, and move the camera 15 units with the mouse while pressing the Ctrl and Shift buttons. Release the move with theLMB.

  9. Press G, Y, and move the camera 5 units with the mouse while pressing the Ctrl and Shift buttons. Release the move with theLMB.

  10. Press R, Z, and rotate it with the mouse so you can see all the Sintels in the Camera view. Release the rotation with theLMB. Move the camera in Z until you can see all of...

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