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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Summary


In this chapter, you put your knowledge of building objects to a practical use, and built a boat. It was also good practice in using the controls of 3D View; keyboard shortcuts and buttons, including the buttons on the header, in the Tool Shelf and in the Properties panel.

You studied box modeling to create the boat from the default cube, and used box modeling's most powerful tools: extrusion, subdividing edges, and moving vertices to reshape the cube into a hull. You learned about joining objects together, so that the boat and the seats can be used as a single object. You got your first taste of creating a material to make the boat look more realistic, and added a wood texture to the seats.

In the next chapter, you will make some oars and oarlocks to move the boat with. You will extend your ability with more powerful modeling techniques. You will animate the boat, the oars, and the oarlocks as a coordinated unit, so that the oars appear to propel the boat.

Let's go!

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