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Blender 2.5 Character Animation Cookbook

You're reading from   Blender 2.5 Character Animation Cookbook With this highly focused book you‚Äôll learn how to bring your characters to life using Blender, employing everything from realistic movement to refined eye control. Written in a user-friendly manner, it‚Äôs the only guide dedicated to this subject.

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849513203
Length 308 pages
Edition 1st Edition
Tools
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Author (1):
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Virgilio Carlo de Menezes Vasconcelos Virgilio Carlo de Menezes Vasconcelos
Author Profile Icon Virgilio Carlo de Menezes Vasconcelos
Virgilio Carlo de Menezes Vasconcelos
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Toc

Table of Contents (19) Chapters Close

Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
1. Get Rigging FREE CHAPTER 2. Rigging the Torso 3. Eying Animation 4. Poker Face? Facial Rigging 5. Hands Down! The Limbs Controllers 6. Blending with the Animation Workflow 7. Easy to Say, Hard to Do: Mastering the Basics 8. Shake That Body: The Mechanics of Body Movement 9. Spicing it Up: Animation Refinement 10. Drama King: Acting in Animation Planning Your Animation Index

Grasping and throwing objects


When animating a scene, you will often have to animate a character interacting with props, such as grasping a cup of tea, a sword, a gun, or a flower bouquet. These props are not part of the main rig, but you need a way to control them easily.

Let's imagine a scene where our character finds a giant diamond and picks it up with his left hand.

How to do it...

  1. Open the file 006-Props.blend. It has our character Otto in front of a stand with a big diamond on top. The character has a very basic animation with three Extreme positions defined to pick the diamond with his left hand. The next screenshot shows the first keyframe:

  2. Press Alt + A to see the animation. The character reaches out for the diamond with his left hand and tries to take it from the stand, but there's something wrong: the diamond remains still. That's because we need to tell Blender to make the diamond follow the character's hand at a certain point in the animation, and we're going to do this with a...

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