Going further
If you’re curious about setting up lighting in URP and writing more complex HLSL shaders, here are a few interesting resources to check out to continue your journey:
- Unity 5.x Shaders and Effects Cookbook, A. Zucconi (2016): https://www.packtpub.com/product/unity-5x-shaders-and-effects-cookbook/9781785285240
- Unity 2021 Shaders and Effects Cookbook - Fourth Edition, J. P. Doran (2021): https://www.packtpub.com/product/unity-2021-shaders-and-effects-cookbook-fourth-edition/9781839218620
- Physically based rendering, Wikipedia (2023): https://en.wikipedia.org/wiki/Physically_based_rendering
- (PBR) Theory, J. de Vries (2014 –): https://learnopengl.com/PBR/Theory
- URP official Lit Shader: https://github.com/Unity-Technologies/Graphics/blob/v8.3.1/com.unity.render-pipelines.universal/Shaders/Lit.shader
- Official GitHub repository of the URP library: https://github.com/Unity-Technologies/Graphics/blob/master/Packages/com.unity.render-pipelines...