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Augmented Reality with Kinect

You're reading from   Augmented Reality with Kinect If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft's Kinect. By the end of the course you will have created a complete game.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849694384
Length 122 pages
Edition 1st Edition
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Author (1):
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Rui Wang Rui Wang
Author Profile Icon Rui Wang
Rui Wang
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Toc

Obtaining joint positions


Before we can consider using the skeleton for gesture-based interaction, we should first print out all the skeletal-joint-related data to have a directly perceived look of the Kinect skeleton positions. The data can then be merged with our color image so that we can see how they are matched with each other in real time.

Drawing the skeleton

We will first draw the skeleton with a series of lines to see how Kinect defines all the skeletal bones.

  1. The Microsoft Kinect SDK uses NUI_SKELETON_POSITION_COUNT (equivalent to 20 for the current SDK version) to represent the number of joints of one skeleton, so we define an array to store their positions.

    GLfloat skeletonVertices[NUI_SKELETON_POSITION_COUNT][3];
  2. Add the following lines for updating a skeleton frame in the update() function.

    NUI_SKELETON_FRAME skeletonFrame = {0};
    hr = context->NuiSkeletonGetNextFrame( 0, &skeletonFrame );
    if ( SUCCEEDED(hr) )
    {
       // Traverse all possible skeletons in tracking
       for ( int...
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