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Asynchronous Programming in Rust

You're reading from  Asynchronous Programming in Rust

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781805128137
Pages 306 pages
Edition 1st Edition
Languages
Author (1):
Carl Fredrik Samson Carl Fredrik Samson
Profile icon Carl Fredrik Samson

Table of Contents (16) Chapters

Preface 1. Part 1:Asynchronous Programming Fundamentals
2. Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview 3. Chapter 2: How Programming Languages Model Asynchronous Program Flow 4. Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions 5. Part 2:Event Queues and Green Threads
6. Chapter 4: Create Your Own Event Queue 7. Chapter 5: Creating Our Own Fibers 8. Part 3:Futures and async/await in Rust
9. Chapter 6: Futures in Rust 10. Chapter 7: Coroutines and async/await 11. Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern 12. Chapter 9: Coroutines, Self-Referential Structs, and Pinning 13. Chapter 10: Creating Your Own Runtime 14. Index 15. Other Books You May Enjoy

What the Rust language and standard library take care of

Rust only provides what’s necessary to model asynchronous operations in the language. Basically, it provides the following:

  • A common interface that represents an operation, which will be completed in the future through the Future trait
  • An ergonomic way of creating tasks (stackless coroutines to be precise) that can be suspended and resumed through the async and await keywords
  • A defined interface to wake up a suspended task through the Waker type

That’s really what Rust’s standard library does. As you see there is no definition of non-blocking I/O, how these tasks are created, or how they’re run. There is no non-blocking version of the standard library, so to actually run an asynchronous program, you have to either create or decide on a runtime to use.

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