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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Summary

This chapter introduced a fundamental aspect of the NDK: portability. Thanks to the recent improvements in the building toolchain, the Android NDK can now take advantage of the vast C/C++ ecosystem. It unlocks the door of a productive environment, where code is shared with other platforms with the aim of creating new cutting-edge applications efficiently.

More specifically, you learned how to activate the STL with a simple flag in the NDK makefile system. We have ported the Box2D library into an NDK module that is reusable among Android projects. You also saw how to prebuild Boost using the raw NDK toolchain, without any wrapper. We have enabled exceptions and RTTI and discovered in depth how to write module makefiles.

We have highlighted the path toward the creation of professional applications using the NDK as a leverage. But do not expect all C/C++ libraries to be ported so easily. Talking about paths, we are almost at the end. At least, this was the last chapter about DroidBlaster...

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