Time for action – defining a simple GUI
Let's create a Java Graphical User Interface for our Store and bind it to the native store structure that we will create:
Rewrite the
res/fragment_layout.xmllayout to define the graphical interface as follows. It defines:A Key
TextViewlabel andEditTextto enter the keyA Value
TextViewlabel andEditTextto enter the value matching the keyA Type
TextViewlabel andSpinnerto define the type of the valueA Get Value and a Set Value
Buttonto retrieve and change a value in the store<LinearLayout xmlns:a="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" a:layout_width="match_parent" a:layout_height="match_parent" a:orientation="vertical" tools:context="com.packtpub.store.StoreActivity$PlaceholderFragment"> <TextView a:layout_width="match_parent" a:layout_height="wrap_content" a:text="Save or retrieve a value from the store:" /> <TableLayout a:layout_width="match_parent" a:layout_height...