Time for action – defining a simple GUI
Let's create a Java Graphical User Interface for our Store
and bind it to the native store structure that we will create:
- Rewrite the
res/fragment_layout.xml
layout to define the graphical interface as follows. It defines:- A Key
TextView
label andEditText
to enter the key - A Value
TextView
label andEditText
to enter the value matching the key - A Type
TextView
label andSpinner
to define the type of the value - A Get Value and a Set Value
Button
to retrieve and change a value in the store<LinearLayout xmlns:a="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" a:layout_width="match_parent" a:layout_height="match_parent" a:orientation="vertical" tools:context="com.packtpub.store.StoreActivity$PlaceholderFragment"> <TextView a:layout_width="match_parent" a:layout_height="wrap_content" a:text="Save...
- A Key