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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Pinch-zoom camera functionality


AndEngine includes a small list of "detector" classes which can be used in combination with scene touch events. This topic is going to cover the use of the PinchZoomDetector class in order to allow zooming of the camera by pressing two fingers on the display, moving them closer or further apart to adjust the zoom factor.

Getting started…

Please refer to the class named ApplyingPinchToZoom in the code bundle.

How to do it…

Follow these steps for a walkthrough on setting up the pinch-to-zoom functionality.

  1. The first thing we must do is implement the appropriate listeners into our class. Since we'll be working with touch events, we'll need to include the IOnSceneTouchListener interface. Additionally, we'll need to implement the IPinchZoomDetectorListener interface to handle changes in the camera's zoom factor pending touch events:

    public class ApplyingPinchToZoom extends BaseGameActivity implements
        IOnSceneTouchListener, IPinchZoomDetectorListener {
  2. In the onCreateScene...

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