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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender FREE CHAPTER 2. Starting Our First Project 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Chapter 5. Taking This Level Up a Notch

Now that we have experienced the art pipeline for Unreal, let's kick our level design up a notch. In this chapter and the following chapters, we will be using the same process that we used previously, but we will be incorporating additional elements such as more level scripting, win conditions, animated game assets, and more. We will be further developing the story for our game and communicating to the player through level design and environment choices. The result will be a second level that builds off the survival horror feel we started building on the cargo ship. In this chapter, we will cover the following topics:

  • Planning a more complex level
  • Whiteboxing a level for better asset creation
  • Level design principles
  • Advanced scripting techniques
  • Win and loss conditions
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