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Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
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Authors (2):
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Daniel Hindrikes Daniel Hindrikes
Author Profile Icon Daniel Hindrikes
Daniel Hindrikes
Johan Karlsson Johan Karlsson
Author Profile Icon Johan Karlsson
Johan Karlsson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Summary

Good job! In this chapter, we have learned how to create a reusable, good-looking control that can be used in any Xamarin.Forms app. To enhance the user experience (UX) of the app, we used some animations that give the user more visual feedback. We also got creative with the use of XAML to define a GUI of the control that looks like a photo, with a hand-written description.

After that, we used events to expose the behavior of the control back to the MainPage page to limit the contact surface between your app and the control. Most importantly of all, we touched on the subject of GestureRecognizers, which can make our life much easier when dealing with common gestures.

In the next chapter, we will take a look at how to use track the location of a user in the background on an iOS and Android device. To visualize what we are tracking, we will use the map component in Xamarin.Forms.

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