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Windows Presentation Foundation 4.5 Cookbook

You're reading from   Windows Presentation Foundation 4.5 Cookbook For C# developers, this book offers a fast route to getting more closely acquainted with the ins and outs of Windows Presentation Foundation. The recipe approach smoothes out the complexities and enhances learning.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849686228
Length 464 pages
Edition 1st Edition
Languages
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Author (1):
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Pavel Yosifovich Pavel Yosifovich
Author Profile Icon Pavel Yosifovich
Pavel Yosifovich
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Table of Contents (18) Chapters Close

Windows Presentation Foundation 4.5 Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Foundations 2. Resources FREE CHAPTER 3. Layout and Panels 4. Using Standard Controls 5. Application and Windows 6. Data Binding 7. Commands and MVVM 8. Styles, Triggers, and Control Templates 9. Graphics and Animation 10. Custom Elements 11. Threading Index

Using custom effects with pixel shaders


WPF 4 includes two special effect classes, BlurEffect and DropShadowEffect. These are built internally using pixel shaders, which are little programs that run on the graphics processing unit (GPU) as one of the final parts of rendering. These shaders originate from DirectX (WPF's lowest level rendering engine), so other effects can be used with the proper setup. Let's take a look at using a custom pixel shader to get special effects, otherwise very difficult or slow to achieve.

Getting ready

To compile shader files, you'll need the DirectX SDK, which can be downloaded from the DirectX portal at http://msdn.microsoft.com/en-US/directx. Click on Get the latest DirectX SDK, download the installer, and install the SDK.

How to do it...

We'll create a simple shader effect and make it available to WPF:

  1. Create a new WPF application named CH09.CustomEffect.

  2. Add a folder to the project named Effects.

  3. Add a new text file to the newly created folder and name it red.fx...

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