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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Summary


In this chapter we learned how to use textures to add a new level of detail to our scenes. We covered how to create and manage texture objects, and use HTML images as textures. We examined the various filter modes and how they affect the texture appearance and usage, as well as the available texture wrapping modes and how they alter the way texture coordinates are interpreted. We learned how to use multiple textures in a single draw call, and how to combine them in a shader. Finally, we learned how to create and render cube maps, and saw how they can be used to simulate reflective surfaces.

Coming up in the next chapter, we'll look at selecting and interacting with objects in the WebGL scene with your mouse, otherwise known as picking.

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