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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Selecting a number of swapchain images

When an application wants to render into a swapchain image, it must acquire it from the presentation engine. An application can acquire more images; we are not limited to just one image at a time. But the number of images that are available (unused by the presentation engine at a given time) depends on the specified presentation mode, the application's current situation (rendering/presenting history), and the number of images--when we create a swapchain, we must specify the (minimal) number of images that should be created.

How to do it...

  1. Acquire the capabilities of a presentation surface (refer to the Getting capabilities of a presentation surface recipe). Store them in a variable of type VkSurfaceCapabilitiesKHR named...
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