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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Making a static image dance

Zoetropes: Several designs and children's toys experimented with the idea of rapidly presenting a series of static images to create the illusion of motion. But not until 18-year-old William Lincoln presented his design to Milton Bradley did the design take off. The trick was to place slits in the viewing device so that the images would only be seen briefly and not continuously. This persistence of vision, the fact that an image remains visible after it is removed, is what allows movies, a series of still images, to be seen in motion:

You have been reading a chapter from
Virtual Reality Blueprints
Published in: Feb 2018
Publisher: Packt
ISBN-13: 9781786462985
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