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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources
2. Chapter 1: Getting Started with Unreal Engine FREE CHAPTER 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Importing the cryo-pod 3D object

Before we begin, let’s figure out what we’re trying to achieve. In Chapter 4, we added a cryo-pod 3D object to the scene. When I downloaded the object, I felt that there were not enough surfaces we could assign materials to. As such, we will load the object into Blender and assign Material IDs to various surfaces to make it suit our scene better.

In this section, we will import the downloaded cryo-pod object and start assigning the surfaces with Material IDs.

To add a Material ID, do the following:

  1. Open Blender 3.5.1. Once you see the splash screen, click once in the Viewport to make it go away.
  2. In the Outliner, select the camera, cube, and light and press Delete (we won’t be needing them).
  3. Go to File | Import | FBX (.fbx). Using the Blender File View window, browse to the downloaded project files, open the scifi-cryogenic-sleep folder, and choose chamber.fbx.
Appendix Figure 2: Importing the cryo-chamber FBX file

Appendix Figure...

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