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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

User Testing

"We try to develop products that seem somehow inevitable. That leave you with the sense that that's the only possible solution that makes sense."
- Jonathan Ive

The users are the ultimate judges of your product, but predicting their behavior in advance is really hard. Even if you ask your users what they want, it is not guaranteed that what they say is what they really need. There are many examples of organizations that have made product decisions by interpreting their users input literally, leading them to unsuccessful results. For example, Coca-Cola adjusting the flavor of the new Coke based on thousands of sip tests and Walmart spending millions in reorganizing their aisles are just two of the most well-known examples.

As research shows, people are affected by the introspection illusion, a cognitive bias that limits our capabilities to explain our...

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