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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Prototyping with Code - Using Framer Studio

"Success Comes Through Rapidly Fixing our Mistakes Rather than Getting Things Right the First Time"
- Tim Harford

A prototype simulates part of the behavior of your future app. An advanced and scalable way of describing the behavior of digital products is through code. There are different tools and libraries that try to reduce the time required to produce a prototype with a programming language. In this book, we will make use of Framer.js, a library based on JavaScript, and Framer Studio, a visual prototype development tool based on Framer.js and CoffeeScript.

This prototyping approach can be maintained and developed over time if it is planned properly. Also, thanks to Framer.js, our prototypes will be as realistic as required because we can use high-fidelity designs with advanced gestures and animations. It will allow us to...

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