Creating cameras and animating them
As far as the cameras are concerned, I will leave it up to you. Do whatever you want with them. However, if you want an example, you can study what I did in the FinalScene_tutor
level sequence (included with this chapter's resource UE project).
But you probably want to know how to work with cameras in Sequencer in the first place. Here's how to set up multiple cameras and then create camera cuts between them in Sequencer. These are just the basics, but you can do most things you would ever want to do with cinematic cameras with these simple tools. There's much more that you can do with a camera and shots in Sequencer, but that is beyond the scope of this book.
To create a camera and animate it, please execute the following steps:
- First, we need to add a Camera Cut Track to our sequence to store and manage our cameras and camera cuts. You do this by clicking + TRACK at the top of the TRACK window and then selecting Camera...