Technical requirements
You will need the following hardware and software to complete this chapter:
- A computer that can run basic 3D animation software.
- A basic understanding of how to navigate and manipulate meshes in Blender. This was covered in Chapter 1, An Introduction to Blender's 3D Modeling and Sculpting Tools.
- You need to install Blender (open source software, or OSS) from https://www.blender.org/download/.
The Blender version used in this chapter is 2.93.4. Even if your version of Blender is newer, the examples should still work without any problems.
The files related to this chapter are placed at https://github.com/PacktPublishing/Unreal-Engine-5-Character-Creation-Animation-and-Cinematics/tree/main/Chapter02