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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

A plastic cloth using Fresnel and detail texturing 


We've started to use textures extensively in the previous recipe, and while at it we also had the opportunity to talk about certain useful nodes, such as the Cheap Contrast one or the CustomRotator. Just like those two, Unreal includes several other ones that are there for a number of reasons, sometimes to improve the look of our models or to create specific effects in a smart way. Whatever the case, learning about them is sure to improve the look of our scenes. 

In this recipe, we'll be taking a look at some of those useful nodes to create a velvety effect, something that would be more difficult without them. Let's take a look at them!

Getting ready

The scene we are going to use is similar to one we worked on in previous recipes from Chapter 2, Post Processing Effects, but it includes a new element that is going to be the focus of our work. The name of the level is 03_04_AdvancedTechniques_Start and it can be found in the following folder...

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